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RoboWreckers

The RoboWreckers is a school-wide robotics team that hopes to reestablish Staples’ dominance in the competitive STEM landscape. Over the course of the off-season, we acquire funding, purchase machinery & tools, practice building & programming, and work to strengthen our team in preparation for the upcoming season. Each year we participate in either the First Tech Challenge or the First Robotics Competition, which are nationwide competitions that attract ~4,000 teams annually to draft, design, manufacture, and assemble application-specific robots. With funding, we have the materials (and expertise!) to truly compete and exceed in this landscape. Join us, and channel your passion & curiosity for robotics into an impressive display of technology!

Faculty Advisor Student Leader
Scott Lee Ben Saxon

To receive more information about joining the RoboWreckers, click here.

Access the RoboWreckers and their Google Classroom here.

Membership Positions:

Position Type 

Max Members

Builder

6

Programmer

4

Machinist/CAD

3

Artist/Branding

2

 

Position Description:

Position Type

Description

Builder

Builders are responsible for designing and constructing the drive-train & mechanisms behind the robot. Towards the beginning of build season, they work with the “Machinist/CAD” section of the team to generate a working, to-scale, machinable computer-model of the robot. Later on, they assemble the parts of the robot, collaborate with the programming team, and adjust the mechanisms and construction for optimal performance.

Programmer

Programmers are responsible for the creation of Java repositories to control the robot’s sensors, motors, and other electronics. In the pre-season, programmers become acquainted with the software & syntax of the language. During the build-season, they collaborate with the build team to optimize the intelligence, perception, and agility of the robot.

Machinist/CAD

Machinists/CAD designers are responsible for 1) creating a structural & electronic computer-model of the robot, and 2) machining parts for use on the robot. During the late pre-season and early build-season, members will translate the build teams’ mechanical ideas into software like Fusion360 & Solidworks, thereby creating a clear, component-based representation of the robot. Later on, they’ll operate CNC machines, laser cutters, 3D printers, and other tools to effectively & accurately machine fiberglass, aluminum, and light-steel parts.

Artist/Branding

Artists are responsible for creating promotional designs that will be used on apparel and other forms of team-branding. There will be an emphasis on the use of software, like PhotoShop, to achieve this, though there is flexibility in terms of specifics. 

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